Jameson Little - Go and Rust web app blog

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Godot 3.1 and Rust

Published at April 11, 2019 ·  9 min read

Godot supports native scripts (announcement and architecture) and recently added official support for C# through GDNative. All of that work culminated in the 3.0 release of Godot early last year. This is super exciting, and I’d love to dive right into how to get up and running with Rust, but before all that, let’s take a step back. What is Godot Godot is an open source game engine for 2D and 3D games....

Go 1.11 and vgo

Published at September 20, 2018 ·  2 min read

Go 1.11 introduced modules, which sets the foundation for robust dependency management. Pre-Go 1.11 dependency management Prior to Go 1.11, packages were managed by configuring the GOPATH environment variable. Some projects set the GOPATH to somewhere in the project’s repository, whereas others rely on a system-wide GOPATH to be set. The first solution is more popular for developers that like to vendor their dependencies (in other words, keep a copy of all dependencies with the project), whereas others rely on tools to manage specific versions....

Getting Started With Hugo

Published at September 1, 2018 ·  2 min read

This site uses Hugo, which ended up being a pretty painless experience. In this post I’ll provide general information about Hugo, instructions for getting a new site started, links to useful resources, and an explanation of why I picked Hugo over alternaves. What is Hugo? Hugo is an extensible static site generator that uses Markdown in regular text files instead of a specialized editor. There are some benefits to this, which I’ll cover under Why Hugo?...

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Godot 3.1 and Rust

Go 1.11 and vgo

Getting Started With Hugo


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